package Controls
{
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFieldType;
	import Objects.GameTextField;

	public class Text extends GameTextField
	{
		public function Text()
		{
			super();
			textField.type = TextFieldType.DYNAMIC;
			textField.autoSize = TextFieldAutoSize.NONE;
			textField.multiline=true;
			textField.wordWrap=true;
			textField.selectable=false;
		}
	}
}